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For my Games Design Final Major Project (FMP) at Southampton Solent University, I chose to create  “The Distant Lands”. This work is an open-world Level Design showcase set in a mythical, mediaeval fantasy world. The map features a multitude of environment types, enemies, loot and resources to discover, and a quest to undertake. 

The unique facet of this Games Design Final Major Project was the amount of freedom I was afforded and the sheer scale of project management needed in order to keep on schedule - I created and constantly referred back to a Gantt Chart, Work Breakdown Structure, and weekly DevLogs. Furthermore, the academic study techniques such as sourcing credible information and references from Scholar articles were also pivotal in attempting to pose a thought-provoking thesis question "How does freedom of choice and difficulty in open-world games affect players’ habits and desire to continue playing?".

As for technical skills I learnt and improved upon, they include Unity Editor proficiency, Terrain Toolbox, ProGrids, light C++ scripting in Microsoft Visual Studio, and video editing in Adobe Premiere Pro in order to make DevLogs more refined and concise.

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Click download now to get access to the following files:

Matt Muhle FMP - The Distant Lands - Level Design Showcase Build.7z 371 MB

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